Initially, Corpse Party’s cast of characters faithfully follows anime cliché. An ensuing earthquake produces a contradictory consequence- scattering the students across a multitude of dimensions which recall the unsettling classrooms and hallways of the original school. Oblivious to the chance of any residual malevolence, a character proposes a mystical ceremony to forge an everlasting alliance between the parting circle of friends. As one of the game’s students explains, the high school was rebuilt following a series of kidnappings, murders, and unexplained deaths. The title’s introduction adheres to standard horror trope as players are told of Heavenly Host’s ghastly history. With a capable translation which retains much of the subtext found in the Japanese iteration (One example- the name of the game’s school could be interpreted as “God within heaven” here it is known as “Heavenly Host”), the title comes recommended to PSP owners seeking a brooding, protracted, and steadily haunting experience.Īdmittedly, Corpse Party’s commencement is a substandard ambassador for the remaining nine hours of gameplay. Originally a handiwork crafted from the RPG Maker toolset, the title was later ported to the PSP as Corpse Party: Blood Cover Repeated Fear. The release of XSEED’s downloadable PSP title, Corpse Party remedies this deficit of dread. It’s little wonder that Aksys’ DS title, Nine Hours, Nine Persons, Nine Doors has been the sole attempt at transportable trepidation on this side of the Pacific. Beyond a smaller, less immersive screen, handheld systems are likely to be played in locations teaming with scare-spoiling distractions. Soliciting scares from portables isn’t as easy. As the Resident Evil, Silent Hill and Dead Space franchises have proven, console games have little trouble ushering fright into our living rooms.
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